[Skill]Veneno
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[Skill]Veneno
Bom, nem todas as skills deste mapa estão totalmente terminadas. E Talvez esteja até com algum bug, pois deixei de mexer nela.
Pois estava fazendo-as para um torneio, de um site, onde o torneio aconteceu e o site estava em manutenção... (Put... Sacanagem)
Dai deixei de mexer com elas...
Mas resolvi compartilha-las...
(Elas faltam adicionar o POISON nos inimigos. Mas to com preguiça de termina-las!)
1ª Skill --
Nome: Poison of Spirits
Descrição: Assim que usada, sai do hero, um circulo de poisons simultaneamente. E essas waves atacam o hero inimigo, assim que passada por ela. As unidades atingidas por ela, automaticamente, adicionando poison
(Range of wave: 400)
____________________________________
LeveL - 1 - Damage por Wave: 100, Waves:2
LeveL - 2 - Damage por Wave: 123, Waves:3
LeveL - 3 - Damage por Wave: 135, Waves:4
2ª Skill --
Nome: Circle of Poison
Descrição: O hero cria um circulo de poison, onde unidades são criadas flutuando. Que attacka uns poisons no meio, tirando dmg de quem estiver dentro do circulo.
____________________________________
LeveL - 1 - Damage: 87
LeveL - 2 - Damage: 174
LeveL - 3 - Damage: 261
3ª Skill --
Nome: Poison of Wave
Descrição: O hero automaticamente, cria poisons, que saem para os lados. Deixando todos que estão na area com poison.
Tirando damage e deixando lentos.
LeveLs: LeveL - 1 - Damage Inicial: 175, Damage por Segundo: 45
Triggers das skills
SCREENS
Download: http://www.megaupload.com/?d=594SKUIE
Vlw... :)
Pois estava fazendo-as para um torneio, de um site, onde o torneio aconteceu e o site estava em manutenção... (Put... Sacanagem)
Dai deixei de mexer com elas...
Mas resolvi compartilha-las...
(Elas faltam adicionar o POISON nos inimigos. Mas to com preguiça de termina-las!)
1ª Skill --
Nome: Poison of Spirits
Descrição: Assim que usada, sai do hero, um circulo de poisons simultaneamente. E essas waves atacam o hero inimigo, assim que passada por ela. As unidades atingidas por ela, automaticamente, adicionando poison
(Range of wave: 400)
____________________________________
LeveL - 1 - Damage por Wave: 100, Waves:2
LeveL - 2 - Damage por Wave: 123, Waves:3
LeveL - 3 - Damage por Wave: 135, Waves:4
2ª Skill --
Nome: Circle of Poison
Descrição: O hero cria um circulo de poison, onde unidades são criadas flutuando. Que attacka uns poisons no meio, tirando dmg de quem estiver dentro do circulo.
____________________________________
LeveL - 1 - Damage: 87
LeveL - 2 - Damage: 174
LeveL - 3 - Damage: 261
3ª Skill --
Nome: Poison of Wave
Descrição: O hero automaticamente, cria poisons, que saem para os lados. Deixando todos que estão na area com poison.
Tirando damage e deixando lentos.
LeveLs: LeveL - 1 - Damage Inicial: 175, Damage por Segundo: 45
Triggers das skills
- Spoiler:
Poison of SpiritsCircle of Poison
- Spoiler:
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to War Stomp [T]
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of War Stomp [T] for (Triggering unit)) Equal to 1
Then - Actions
Set PoisonOfSpirits_Unit = (Triggering unit)
Set PoisonOfSpirits_Point[1] = (Position of (Triggering unit))
For each (Integer A) from 1 to 13, do (Actions)
Loop - Actions
Unit - Create 1 Poison of Spirit DUMMY for (Triggering player) at PoisonOfSpirits_Point[1] facing Default building facing degrees
Set PoisonOfSpirits_Point[2] = (PoisonOfSpirits_Point[1] offset by 400.00 towards ((Real((Integer A))) x 30.00) degrees)
Unit - Order (Last created unit) to Move To PoisonOfSpirits_Point[2]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_PoisonOfSpirits_Point[2])
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 400.00 of PoisonOfSpirits_Point[1] matching ((((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Magic Immune) Equal to False)) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of and do (Actions)
Loop - Actions
Unit - Cause PoisonOfSpirits_Unit to damage (Picked unit), dealing ((Real((Level of War Stomp [T] for (Triggering unit)))) x 93.00) damage of attack type Spells and damage type Normal
Wait 2.00 seconds
For each (Integer A) from 1 to 13, do (Actions)
Loop - Actions
Unit - Create 1 Poison of Spirit DUMMY for (Triggering player) at PoisonOfSpirits_Point[1] facing Default building facing degrees
Set PoisonOfSpirits_Point[2] = (PoisonOfSpirits_Point[1] offset by 300.00 towards ((Real((Integer A))) x 30.00) degrees)
Unit - Order (Last created unit) to Move To PoisonOfSpirits_Point[2]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_PoisonOfSpirits_Point[2])
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 400.00 of PoisonOfSpirits_Point[1] matching ((((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Magic Immune) Equal to False)) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of and do (Actions)
Loop - Actions
Unit - Cause PoisonOfSpirits_Unit to damage (Picked unit), dealing ((Real((Level of War Stomp [T] for (Triggering unit)))) x 93.00) damage of attack type Spells and damage type Normal
Custom script: call RemoveLocation(udg_PoisonOfSpirits_Point[1])
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of War Stomp [T] for (Triggering unit)) Equal to 2
Then - Actions
Set PoisonOfSpirits_Unit = (Triggering unit)
Set PoisonOfSpirits_Point[1] = (Position of (Triggering unit))
For each (Integer A) from 1 to 13, do (Actions)
Loop - Actions
Unit - Create 1 Poison of Spirit DUMMY for (Triggering player) at PoisonOfSpirits_Point[1] facing Default building facing degrees
Set PoisonOfSpirits_Point[2] = (PoisonOfSpirits_Point[1] offset by 400.00 towards ((Real((Integer A))) x 30.00) degrees)
Unit - Order (Last created unit) to Move To PoisonOfSpirits_Point[2]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_PoisonOfSpirits_Point[2])
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 400.00 of PoisonOfSpirits_Point[1] matching ((((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Magic Immune) Equal to False)) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of and do (Actions)
Loop - Actions
Unit - Cause PoisonOfSpirits_Unit to damage (Picked unit), dealing ((Real((Level of War Stomp [T] for (Triggering unit)))) x 93.00) damage of attack type Spells and damage type Normal
Wait 2.00 seconds
For each (Integer A) from 1 to 13, do (Actions)
Loop - Actions
Unit - Create 1 Poison of Spirit DUMMY for (Triggering player) at PoisonOfSpirits_Point[1] facing Default building facing degrees
Set PoisonOfSpirits_Point[2] = (PoisonOfSpirits_Point[1] offset by 300.00 towards ((Real((Integer A))) x 30.00) degrees)
Unit - Order (Last created unit) to Move To PoisonOfSpirits_Point[2]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_PoisonOfSpirits_Point[2])
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 400.00 of PoisonOfSpirits_Point[1] matching ((((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Magic Immune) Equal to False)) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of and do (Actions)
Loop - Actions
Unit - Cause PoisonOfSpirits_Unit to damage (Picked unit), dealing ((Real((Level of War Stomp [T] for (Triggering unit)))) x 93.00) damage of attack type Spells and damage type Normal
Wait 2.00 seconds
For each (Integer A) from 1 to 13, do (Actions)
Loop - Actions
Unit - Create 1 Poison of Spirit DUMMY for (Triggering player) at PoisonOfSpirits_Point[1] facing Default building facing degrees
Set PoisonOfSpirits_Point[2] = (PoisonOfSpirits_Point[1] offset by 300.00 towards ((Real((Integer A))) x 30.00) degrees)
Unit - Order (Last created unit) to Move To PoisonOfSpirits_Point[2]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_PoisonOfSpirits_Point[2])
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 400.00 of PoisonOfSpirits_Point[1] matching ((((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Magic Immune) Equal to False)) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of and do (Actions)
Loop - Actions
Unit - Cause PoisonOfSpirits_Unit to damage (Picked unit), dealing ((Real((Level of War Stomp [T] for (Triggering unit)))) x 93.00) damage of attack type Spells and damage type Normal
Custom script: call RemoveLocation(udg_PoisonOfSpirits_Point[1])
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of War Stomp [T] for (Triggering unit)) Equal to 3
Then - Actions
Set PoisonOfSpirits_Unit = (Triggering unit)
Set PoisonOfSpirits_Point[1] = (Position of (Triggering unit))
For each (Integer A) from 1 to 13, do (Actions)
Loop - Actions
Unit - Create 1 Poison of Spirit DUMMY for (Triggering player) at PoisonOfSpirits_Point[1] facing Default building facing degrees
Set PoisonOfSpirits_Point[2] = (PoisonOfSpirits_Point[1] offset by 400.00 towards ((Real((Integer A))) x 30.00) degrees)
Unit - Order (Last created unit) to Move To PoisonOfSpirits_Point[2]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_PoisonOfSpirits_Point[2])
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 400.00 of PoisonOfSpirits_Point[1] matching ((((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Magic Immune) Equal to False)) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of and do (Actions)
Loop - Actions
Unit - Cause PoisonOfSpirits_Unit to damage (Picked unit), dealing ((Real((Level of War Stomp [T] for (Triggering unit)))) x 93.00) damage of attack type Spells and damage type Normal
Wait 2.00 seconds
For each (Integer A) from 1 to 13, do (Actions)
Loop - Actions
Unit - Create 1 Poison of Spirit DUMMY for (Triggering player) at PoisonOfSpirits_Point[1] facing Default building facing degrees
Set PoisonOfSpirits_Point[2] = (PoisonOfSpirits_Point[1] offset by 300.00 towards ((Real((Integer A))) x 30.00) degrees)
Unit - Order (Last created unit) to Move To PoisonOfSpirits_Point[2]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_PoisonOfSpirits_Point[2])
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 400.00 of PoisonOfSpirits_Point[1] matching ((((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Magic Immune) Equal to False)) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of and do (Actions)
Loop - Actions
Unit - Cause PoisonOfSpirits_Unit to damage (Picked unit), dealing ((Real((Level of War Stomp [T] for (Triggering unit)))) x 93.00) damage of attack type Spells and damage type Normal
Wait 2.00 seconds
For each (Integer A) from 1 to 13, do (Actions)
Loop - Actions
Unit - Create 1 Poison of Spirit DUMMY for (Triggering player) at PoisonOfSpirits_Point[1] facing Default building facing degrees
Set PoisonOfSpirits_Point[2] = (PoisonOfSpirits_Point[1] offset by 400.00 towards ((Real((Integer A))) x 30.00) degrees)
Unit - Order (Last created unit) to Move To PoisonOfSpirits_Point[2]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_PoisonOfSpirits_Point[2])
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 400.00 of PoisonOfSpirits_Point[1] matching ((((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Magic Immune) Equal to False)) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of and do (Actions)
Loop - Actions
Unit - Cause PoisonOfSpirits_Unit to damage (Picked unit), dealing ((Real((Level of War Stomp [T] for (Triggering unit)))) x 93.00) damage of attack type Spells and damage type Normal
Wait 2.00 seconds
For each (Integer A) from 1 to 13, do (Actions)
Loop - Actions
Unit - Create 1 Poison of Spirit DUMMY for (Triggering player) at PoisonOfSpirits_Point[1] facing Default building facing degrees
Set PoisonOfSpirits_Point[2] = (PoisonOfSpirits_Point[1] offset by 400.00 towards ((Real((Integer A))) x 30.00) degrees)
Unit - Order (Last created unit) to Move To PoisonOfSpirits_Point[2]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_PoisonOfSpirits_Point[2])
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 400.00 of PoisonOfSpirits_Point[1] matching ((((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Magic Immune) Equal to False)) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of and do (Actions)
Loop - Actions
Unit - Cause PoisonOfSpirits_Unit to damage (Picked unit), dealing ((Real((Level of War Stomp [T] for (Triggering unit)))) x 93.00) damage of attack type Spells and damage type Normal
Custom script: call RemoveLocation(udg_PoisonOfSpirits_Point[1])
Else - ActionsPoison of Wave
- Spoiler:
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Circle of Poison
Actions
Set CircleOfPoison_Unit[2] = (Triggering unit)
Set CircleOfPoison_Point[3] = (Position of (Triggering unit))
For each (Integer B) from 1 to 36, do (Actions)
Loop - Actions
Set CircleOfPoison_Point[2] = (CircleOfPoison_Point[3] offset by 300.00 towards ((Real((Integer B))) x 10.00) degrees)
Unit - Create 1 Circle of Poison Circulo for (Triggering player) at CircleOfPoison_Point[2] facing Default building facing degrees
Set CircleOfPoison_Unit[1] = (Last created unit)
Unit - Add a 2.00 second Generic expiration timer to CircleOfPoison_Unit[1]
Custom script: call RemoveLocation (udg_CircleOfPoison_Point[2])
For each (Integer B) from 1 to 4, do (Actions)
Loop - Actions
Set CircleOfPoison_Point[1] = (CircleOfPoison_Point[3] offset by 300.00 towards (90.00 x (Real((Integer B)))) degrees)
Unit - Create 1 Circle of Poison Flutuante for (Triggering player) at CircleOfPoison_Point[1] facing Default building facing degrees
Set CircleOfPoison_Unit[1] = (Last created unit)
Unit - Add a 2.00 second Generic expiration timer to CircleOfPoison_Unit[1]
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
Animation - Play (Last created unit)'s attack animation
Unit - Create 1 Circle of Poison Attack for (Triggering player) at CircleOfPoison_Point[1] facing Default building facing degrees
Set CircleOfPoison_Unit[1] = (Last created unit)
Unit - Add a 2.00 second Generic expiration timer to CircleOfPoison_Unit[1]
Unit - Add Storm Crow Form to CircleOfPoison_Unit[1]
Animation - Change (Last created unit) flying height to 0.00 at 300.00
Unit - Order CircleOfPoison_Unit[1] to Move To CircleOfPoison_Point[3]
Custom script: call RemoveLocation (udg_CircleOfPoison_Point[1])
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 300.00 of CircleOfPoison_Point[3] matching ((((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Magic Immune) Equal to False)) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of and do (Actions)
Loop - Actions
Unit - Cause CircleOfPoison_Unit[2] to damage (Picked unit), dealing ((Real((Level of Circle of Poison for (Triggering unit)))) x 87.00) damage of attack type Spells and damage type Normal
Custom script: call RemoveLocation (udg_CircleOfPoison_Point[3])
- Spoiler:
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Poison of Wave
Actions
Set PoisonOfWave_Point[1] = (Position of (Triggering unit))
For each (Integer B) from 1 to 36, do (Actions)
Loop - Actions
Unit - Create 1 Poison of Waves DUMMY for (Triggering player) at PoisonOfWave_Point[1] facing Default building facing degrees
Set PoisonOfWave_Point[2] = (PoisonOfWave_Point[1] offset by 500.00 towards ((Real((Integer B))) x 10.00) degrees)
Unit - Order (Last created unit) to Neutral - Breath Of Frost PoisonOfWave_Point[2]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_PoisonOfWave_Point[2])
Custom script: call RemoveLocation(udg_PoisonOfWave_Point[1])
SCREENS
- Spoiler:
- Spoiler:
- Spoiler:
- Spoiler:
Download: http://www.megaupload.com/?d=594SKUIE
Vlw... :)
Última edição por Staar. em 2011-08-08, 16:17, editado 1 vez(es)
Staar.- Número de Posts : 408
Data de inscrição : 24/07/2010
Reputação : 14 Pontos : 26018
Re: [Skill]Veneno
posta screenshots jaja eu vo ver ...
Mence- Número de Posts : 233
Data de inscrição : 22/07/2011
Reputação : 41 Pontos : 23977
Re: [Skill]Veneno
Screens adicionadas!
Staar.- Número de Posts : 408
Data de inscrição : 24/07/2010
Reputação : 14 Pontos : 26018
Re: [Skill]Veneno
Vlw, provavelmente la no blizzardeditors... xD
Staar.- Número de Posts : 408
Data de inscrição : 24/07/2010
Reputação : 14 Pontos : 26018
Re: [Skill]Veneno
HaHa ...
Te garanto que fui eu que fiz essas skills...
Até quem foi me ajudando foi o LCC ^.^
Se não foi lá, foi aqui!
Te garanto que fui eu que fiz essas skills...
Até quem foi me ajudando foi o LCC ^.^
Se não foi lá, foi aqui!
Staar.- Número de Posts : 408
Data de inscrição : 24/07/2010
Reputação : 14 Pontos : 26018
Re: [Skill]Veneno
um inteligente uso das integers, meus parabens...
Mence- Número de Posts : 233
Data de inscrição : 22/07/2011
Reputação : 41 Pontos : 23977
Re: [Skill]Veneno
HeHe...
Brigadão (:
Brigadão (:
Staar.- Número de Posts : 408
Data de inscrição : 24/07/2010
Reputação : 14 Pontos : 26018
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