Quest de BM em triger falta pra finalizar meu Mapa
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Quest de BM em triger falta pra finalizar meu Mapa
BM Gallantmon Accept ( Aceitar a Quest)
Events
Unit - A unit comes within 400.00 of Gallantmon 0004
Conditions
((Unit-type of (Triggering unit)) Equal to Guilmon) and ((Level of (Triggering unit)) Equal to 65)
Actions
Trigger - Turn off (This trigger)
Quest - Create a Required quest titled Quest BM Gallantmon with the description Awakening Mode Gall..., using icon path ReplaceableTextures\CommandButtons\BTN3M3.blp
Quest - Flash the quest dialog button
Set Quest_Adquire[1] = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description kill 3 Guilmon
Set Quest_requirement[1] = (Last created quest requirement)
Quest - Create a quest requirement for (Last created quest) with the description kill 3 Guilmon
Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Update message: Sometimes Guilmons ...
Parte 2 Completando a quest, e indo para a parte final
BM Gallantmon Begins ( Kill Count) o poblema esta por aqui
Events
Unit - A unit Dies
Conditions
Actions
Set Quest_kill_count[1] = (Quest_kill_count[1] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Guilmon
Then - Actions
Quest - Change the description of (Last created quest requirement) to ((Name of (Dying unit)) + ( killed: + ((String(Quest_kill_count[1])) + /3)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Quest_kill_count[1] Greater than or equal to 3
Then - Actions
Quest - Mark Quest_requirement[1] as Completed
Quest - Create a quest requirement for Quest_Adquire[1] with the description Return to Gallantmo...
Quest - Create a quest requirement for Quest_Adquire[1] with the description Return to Gallantmo...
Quest - Mark Quest_Adquire[1] as Completed
Trigger - Turn on BM Gallantmon Final
Else - Actions
Parte FINAL fiz em 2 parte uma para matar uns bicho lah e otra para matar o boss que vai dar o item da BM
BM Gallantmon Final
Events
Unit - A unit comes within 400.00 of Gallantmon 0004
Conditions
((Unit-type of (Triggering unit)) Equal to Guilmon) and ((Level of (Triggering unit)) Equal to 65)
Actions
Trigger - Turn off (This trigger)
Quest - Create a Required quest titled Quest Final BM with the description Kill me Prove your ..., using icon path ReplaceableTextures\CommandButtons\BTNRune.blp
Quest - Flash the quest dialog button
Set Quest_Adquire[2] = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description kill Gallantmon 0/1
Set Quest_requirement[2] = (Last created quest requirement)
Quest - Create a quest requirement for (Last created quest) with the description kill Gallantmon 0/1
Set Quest_requirement[2] = (Last created quest requirement)
BM Gallantmon End
Events
Unit - A unit Dies
Conditions
Actions
Set Quest_kill_count[2] = (Quest_kill_count[2] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Gallantmon
Then - Actions
Quest - Change the description of Quest_requirement[2] to ((Name of (Dying unit)) + ( killed: + ((String(Quest_kill_count[2])) + /1)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Quest_kill_count[2] Greater than or equal to 1
Then - Actions
Quest - Mark Quest_requirement[2] as Completed
Quest - Mark Quest_Adquire[2] as Completed
Quest - Create a quest requirement for Quest_Adquire[2] with the description Return to Gallantmo...
Else - Actions
O Poblema meu aqui esta no kill count que mistura com essa aqui
Events
Unit - A unit comes within 400.00 of Gallantmon 0004
Conditions
((Unit-type of (Triggering unit)) Equal to Guilmon) and ((Level of (Triggering unit)) Equal to 65)
Actions
Trigger - Turn off (This trigger)
Quest - Create a Required quest titled Quest BM Gallantmon with the description Awakening Mode Gall..., using icon path ReplaceableTextures\CommandButtons\BTN3M3.blp
Quest - Flash the quest dialog button
Set Quest_Adquire[1] = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description kill 3 Guilmon
Set Quest_requirement[1] = (Last created quest requirement)
Quest - Create a quest requirement for (Last created quest) with the description kill 3 Guilmon
Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Update message: Sometimes Guilmons ...
Parte 2 Completando a quest, e indo para a parte final
BM Gallantmon Begins ( Kill Count) o poblema esta por aqui
Events
Unit - A unit Dies
Conditions
Actions
Set Quest_kill_count[1] = (Quest_kill_count[1] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Guilmon
Then - Actions
Quest - Change the description of (Last created quest requirement) to ((Name of (Dying unit)) + ( killed: + ((String(Quest_kill_count[1])) + /3)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Quest_kill_count[1] Greater than or equal to 3
Then - Actions
Quest - Mark Quest_requirement[1] as Completed
Quest - Create a quest requirement for Quest_Adquire[1] with the description Return to Gallantmo...
Quest - Create a quest requirement for Quest_Adquire[1] with the description Return to Gallantmo...
Quest - Mark Quest_Adquire[1] as Completed
Trigger - Turn on BM Gallantmon Final
Else - Actions
Parte FINAL fiz em 2 parte uma para matar uns bicho lah e otra para matar o boss que vai dar o item da BM
BM Gallantmon Final
Events
Unit - A unit comes within 400.00 of Gallantmon 0004
Conditions
((Unit-type of (Triggering unit)) Equal to Guilmon) and ((Level of (Triggering unit)) Equal to 65)
Actions
Trigger - Turn off (This trigger)
Quest - Create a Required quest titled Quest Final BM with the description Kill me Prove your ..., using icon path ReplaceableTextures\CommandButtons\BTNRune.blp
Quest - Flash the quest dialog button
Set Quest_Adquire[2] = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description kill Gallantmon 0/1
Set Quest_requirement[2] = (Last created quest requirement)
Quest - Create a quest requirement for (Last created quest) with the description kill Gallantmon 0/1
Set Quest_requirement[2] = (Last created quest requirement)
BM Gallantmon End
Events
Unit - A unit Dies
Conditions
Actions
Set Quest_kill_count[2] = (Quest_kill_count[2] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Gallantmon
Then - Actions
Quest - Change the description of Quest_requirement[2] to ((Name of (Dying unit)) + ( killed: + ((String(Quest_kill_count[2])) + /1)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Quest_kill_count[2] Greater than or equal to 1
Then - Actions
Quest - Mark Quest_requirement[2] as Completed
Quest - Mark Quest_Adquire[2] as Completed
Quest - Create a quest requirement for Quest_Adquire[2] with the description Return to Gallantmo...
Else - Actions
O Poblema meu aqui esta no kill count que mistura com essa aqui
Última edição por Devinganca em 2014-03-01, 19:14, editado 1 vez(es)
Devinganca- Número de Posts : 37
Data de inscrição : 14/11/2011
Reputação : 9 Pontos : 23308
Re: Quest de BM em triger falta pra finalizar meu Mapa
bom tambem nao entendi muito bem o que ser BM,mas sendo que se trata de digimon,deve ser alguma transformaçao de alto nivel,bom sobre a sequencia da para fazer sim..mas ao trigger que voce mostrou,isto seria a 2 parte da quest,primeiro deixe esta trigger off,e crie 1 de quando catar a quest essa trigger fique on e quando acabar ela volte a ficar off.
Joker- Número de Posts : 447
Data de inscrição : 03/08/2012
Reputação : 62 Pontos : 26148
Re: Quest de BM em triger falta pra finalizar meu Mapa
Sim meu mapa e sobre digimon esta em 70% pra lancar sem erro por equanto falta essa quest de BM ai, limit de um heroi pra vender na taverna e a custon abilidades ( Facil pra mim xD).
Unica coisa que eu so ruim no WE e pra faser multiboard, Dialog , Quest e Campanha mapa sao dificil
Enquanto a Quest tem no WE so que nao sei programar, Meu loadingscreen vou colocar o logo do forum e o nome dos cara que me ajudaram a faser o mapa xD
Unica coisa que eu so ruim no WE e pra faser multiboard, Dialog , Quest e Campanha mapa sao dificil
Enquanto a Quest tem no WE so que nao sei programar, Meu loadingscreen vou colocar o logo do forum e o nome dos cara que me ajudaram a faser o mapa xD
Devinganca- Número de Posts : 37
Data de inscrição : 14/11/2011
Reputação : 9 Pontos : 23308
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